Foundations of Game Engine Development, Volume 2: Rendering
£56.37 Save:£16.00(23%)
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| Book 2 of 2: | Foundations of Game Engine Development |
|---|---|
| Print length: | 377 pages |
| Language: | English |
| Publication date: | 23 Nov. 2021 |
| Dimensions: | 17.78 x 2.74 x 25.4 cm |
| ISBN-13: | 979-8985358216 |
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Description
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included. – ASIN: B09M4NZM26 | ISBN13: 9798985358216 | ISBN-13: 979-8985358216
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